AI Insights · Timothy · July 2023
Top 5 Shoot'em Up Games on Android in Europe, Q2 2023
Discover the performance trends of the top 5 Shoot'em Up games on Android in Europe during Q2 2023, including key metrics like downloads, revenue, and active users.
In the second quarter of 2023, the top 5 Shoot'em Up games on the Android platform in Europe showed varied performance trends across weekly downloads, revenue, and active users. Here’s a closer look at each app’s performance based on data from Sensor Tower.
Survivor.io saw a steady weekly download rate, peaking at approximately 64.7K in late March, but gradually decreased to around 50.1K by the end of June. Weekly revenue fluctuated, with a high of $157K in early May and a low of $68.8K in the last week of June. The game maintained a robust active user base, starting at 534.8K in late March and ending with 456.8K in late June.
SSSnaker experienced a significant drop in weekly downloads from 118.9K in late March to about 13.9K by the end of June. Despite this, the game’s revenue remained relatively strong, peaking at $123K in early June. Weekly active users showed resilience, starting at 174.9K and ending at 238.2K in late June.
Azur Lane had a lower download rate, with numbers dropping from 8.2K in late March to 2.8K by the end of June. Revenue saw a significant spike in late May, reaching $241K, but otherwise remained below $87K for most of the quarter. The game’s active user base started at 42.6K in late March and slightly decreased to 34.9K by late June.
Archero showed consistent weekly downloads, starting at 25K in late March and slightly declining to 12.7K by the end of June. Weekly revenue remained relatively stable, ranging between $38K and $54K throughout the quarter. Active users saw a gradual decline from 189.5K in late March to 151.9K by late June.
Mighty DOOM had a strong start with 313.7K downloads in late March, but this number decreased significantly to around 13.5K by the end of June. Revenue also showed a downward trend, starting at $111K and dropping to $18.5K over the same period. The game’s active users fluctuated, peaking at 431.5K in early April and ending at 414.9K in late June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.